// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef DAWNNATIVE_D3D12_RENDERPIPELINED3D12_H_
#define DAWNNATIVE_D3D12_RENDERPIPELINED3D12_H_

#include "dawn_native/RenderPipeline.h"

#include "dawn_native/d3d12/ShaderModuleD3D12.h"
#include "dawn_native/d3d12/d3d12_platform.h"

namespace dawn::native::d3d12 {

    class Device;

    class RenderPipeline final : public RenderPipelineBase {
      public:
        static Ref<RenderPipeline> CreateUninitialized(Device* device,
                                                       const RenderPipelineDescriptor* descriptor);
        static void InitializeAsync(Ref<RenderPipelineBase> renderPipeline,
                                    WGPUCreateRenderPipelineAsyncCallback callback,
                                    void* userdata);
        RenderPipeline() = delete;

        MaybeError Initialize() override;

        D3D12_PRIMITIVE_TOPOLOGY GetD3D12PrimitiveTopology() const;
        ID3D12PipelineState* GetPipelineState() const;

        const FirstOffsetInfo& GetFirstOffsetInfo() const;

        // Dawn API
        void SetLabelImpl() override;

      private:
        ~RenderPipeline() override;

        void DestroyImpl() override;

        using RenderPipelineBase::RenderPipelineBase;
        D3D12_INPUT_LAYOUT_DESC ComputeInputLayout(
            std::array<D3D12_INPUT_ELEMENT_DESC, kMaxVertexAttributes>* inputElementDescriptors);

        D3D12_PRIMITIVE_TOPOLOGY mD3d12PrimitiveTopology;
        ComPtr<ID3D12PipelineState> mPipelineState;
        FirstOffsetInfo mFirstOffsetInfo;
    };

}  // namespace dawn::native::d3d12

#endif  // DAWNNATIVE_D3D12_RENDERPIPELINED3D12_H_
